SAJJANHAR, ATUL Exploring Second Life as a Learning Environment for Computer Programming The study gauges the perceptions of novice computer programmers about Second Life (SL) as a digital learning environment for concept understanding in computer programming. The study also investigates the usefulness and ease-of-use of SL. virtual worlds;education technology;Education 2017-07-03
    https://bridges.monash.edu/articles/thesis/Exploring_Second_Life_as_a_Learning_Environment_for_Computer_Programming/5160880
10.4225/03/5959c7035546a