Restricted Access
Reason: Restricted by author. A copy can be supplied under Section 51(2) of the Australian Copyright Act 1968 by submitting a document delivery request through your library or by emailing document.delivery@monash.edu
Digital creature creation: applied 3D modelling and animation for Australian animal visualization
thesis
posted on 2017-02-17, 00:04 authored by Ung, ChandaraThis exegesis focuses on the investigative and studio research informing the digital construction of a diverse selection of Australian animals. A series of case studies of digital creature construction - the Jackie Dragon, Jabiru, Bandicoot, Eel, Blue Ringed Octopus and Fiddler Crab - will be outlined along with the key creation study of the Groper. Through investigating how visual research can inform the creation of 3D modelled and animated animal subjects and tracing their development process, this practice-based project seeks to identify critical considerations influencing the practice of applied 3D animal creation and the capturing of the essential behaviour of the animal subjects through animation.
History
Campus location
AustraliaPrincipal supervisor
Vince DziekanYear of Award
2014Department, School or Centre
DesignCourse
Master of Fine ArtDegree Type
MASTERSFaculty
Faculty of Art, Design and ArchitectureUsage metrics
Categories
No categories selectedKeywords
Licence
Exports
RefWorks
BibTeX
Ref. manager
Endnote
DataCite
NLM
DC