Save the Puppy Lightning Talk Slides.pdf (937.32 kB)
'Save the Puppy': Gamifying Legislative Research Classes
Version 2 2017-11-09, 04:42
Version 1 2017-11-09, 04:01
presentation
posted on 2017-11-09, 04:42 authored by Michelle De AizpuruaMichelle De AizpuruaThis lightning talk for the CAVAL Research and Information Group (CRIG) Seminar on 8 November 2017 showcased the Monash University Law Library's legislative research game.
Abstract:
Research classes can often be challenging for both the teacher and the student, especially when the content is technical or complex. We are continually asking ourselves how we can increase student engagement, learning, and retention. One method that has gained popularity recently is gamification. This involves utilising game mechanics, such as points, levels or rewards, to encourage involvement and motivation. In a nutshell, it makes learning fun! At Monash, we have recently trialled a digital game where students work as a class, facilitated by the librarian, to research legislation. The quest? To save a stolen puppy before it’s too late!